ACTION RPG PROTOTYPE

A small prototype built using Godot featuring player-programmable AI for ally entities, that can be switched to manual control on-the-fly during gameplay.

Gambit setting

In-editor example of AI “gambit” system (inspired by Final Fantasy XII) that allows contextual actions to be taken by allies and enemies. All AI is controlled by this system, with plans to make an in-game editor for players to program their allies’ actions for when they are not being controlled by the player. AI “gambits” are built using data-driven in-editor resources similar to Unity’s Scriptable Objects.

Example 1

Example 2

Battle examples. Player allies are AI-controlled (with player-programmable AI algorithms), but can be switched to user-control on-the-fly.

Example 3

In-editor example of the development of particle effects.